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The 'Acorn - a world in pixels' book is now back in print, and there is a February discount offer specially provided by the publishers.
This edition features a transcript of my detailed talk with John Dyson going back in time to the earliest days of the Superior story: recollections of writing our games, the first exhibition, and our initial successes as the business started to grow with adverts placed in the home computer magazines.
The associated extended PDF that you receive alongside the physical book also includes conversations with Ken Campbell and Chris Hart, both of whom were important to the collective advancement of the company.
Bridging the years up to the present day, there are talks with two of the top Acorn games players, Matthew Thompson and Ian Rees. Ian is also a skilful coder and level designer for the modern versions of some of our software titles.
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For a £1 discount on the 'Acorn - a world in pixels' book, please enter the code SUPERIOR1 (active during February, one per person) at the checkout on the publisher's website at: www.idesine.com
Idesine also have some red Repton badges available. While stocks last, they are happy to mail a couple of badges for free – just send an SAE to their postal address, which is: Idesine Publishing, 8 Admirals Gate, London SE10 8JX.
We are pleased to announce an exciting new venture: we are currently developing a range of puzzle books. The puzzles are varied and include an innovative type of puzzle that has proved to be extremely popular with our testers. The project is progressing very well, and we will launch the range with a free ebook and an issue of the newsletter as soon as everything is ready.
On the software front, we are working on some new Repton projects using the Godot game engine. If you are experienced in Godot or Python coding, we would be delighted to hear from you; please email: richard@superiorinteractive.com
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